Neo-Robo is a First Person Bullet Hell Boss Fighting game with an atmospheric retro-futuristic theme where you dodge bullets while taking down tough bosses.
I was the Programming Lead for this project, as such I was responsible for mentoring the programming team, managing the programming team, and of course programming parts of the game myself.
I kept my team organized through the use of Trello as well as reviewing their code for whether or not it met our stated Acceptance Criteria per assignment.
I wrote code for:
- Player movement
- Player weapon management
- Player and enemy health
- All of the Wall Boss
- Animation playback
- SFX and VFX playback
How Neo-Robo was Created:
Neo-Robo was a 15 week student project for Michigan State University's
MI 497 class, Game Design Studio.
The game was created with this seven person team:
Declan McClintock: Programming Lead
Gustavo Fulton: Programmer
Zizhen Wang: Programmer
Graham Thomas: Lead Designer
Piet Braun: Art Lead
Andrew Morrissette: 3D Artist
Austin Widmyer: VFX Artist