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-----Expertise in Serious Games-----
Featured Projects
Play Arcade
Department Wide Project
Primary Role
Arcade Menu Programmer
The College of Communication Arts and Sciences started a project to show off student made games inside of the Communication Arts and Sciences building on MSU's campus. This project resulted in the ComArtScie Play Arcade, consisting of central Plunder Panic game area and two arcade cabinets which house student made games and classic arcade games.
Stuffed
13 Person, 16 Week Group Project
Primary Role
Secondary Role(s)
Programming Lead
Project Manager
Stufffed is a 3D action platforming game where you traverse levels using standard 3D platforming as well as new abilities afforded to you by your umbrellas such as, floating, ziplining, shielding, and attacking.
Stuffed's gameplay, aesthetic, and musical score all play into the game's whimsical feel that is sure to leave you smiling.
RailBuilder: The Great Race to Promontory
Sponsored by Union Pacific
5 person, MSU CSE 498 Capstone Project
Primary Role
Software Engineer
RailBuilder was a two part project. The first part involved building a system to download data from the United States Geological Service, process that data into our application, and give that data to our code to generate realistic terrain in Unity. The second part of the project involved building a game to showcase the technology.
2DShooterHighlight
Play Video
Game Dev Tutorials
4 Person, 5 Week Group Project
Primary Role
Producer / Content Expert
Secondary Role(s)
Game Designer, Lead Programmer
Tutorial projects developed to use when guiding students game design and development concepts and technical skills in Unity. These include a 2D Shooter, 2D Platformer. 3D Shooter (FPS), and 3D Platformer.
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