©2017 BY DECLAN McCLINTOCK. PROUDLY CREATED WITH WIX.COM

About Stuffed:

Description:

Welcome to Stuffed, a 3D action platforming game where you are a Teddy Bear who wakes up with his 2 friends, a lion and an eagle, missing and under the control of an evil wizard puppet. To top it all off, several old, and forgotten toys are hostile!

Utilizing unique movement mechanics, traverse the two-story house environment by double jumping, floating and ziplining, and protect yourself by whacking enemies and shielding from attacks.

Confront the Wizard and defeat him to free your friends!

With a cute, cartoony aesthetic, tight controls, and fun action-packed gameplay, Stuffed is sure to be a hit with fans of all ages.

My Contributions:

I was the Lead Programmer on Stuffed. This meant that I designed core mechanics and interactions, planned out the programming team's time, and wrote the code that moves our bear around, plays back his animations, moves his camera around him, and allows him to be controlled by keyboard, xbox 360, or PS4 controllers on both windows and mac.

I also was the key point of contact in getting our sound team together to work on this project. I did the primary outreach to pull the relevant people on to the project and did most of the management to keep them organized with the rest of the team.

How Stuffed was Created:

Stuffed was a 16 week student project for Michigan State University's MI 498 class Game Design and Development Capstone. 

The game was created with this 13 person team:

Declan McClintock: Lead Programmer
Cameron Burch: Designer

Aixing Chen: Animator

Bingkun Han: Sound Designer, SFX

Christian Kolo: Composer, BGM

Austin McGee: UI Programmer

Emily Mitchell: Sound Designer, SFX

Ryker Morningstar: Prop Artist

Jerod Pennington: Lead Designer, Producer

Darlene Sobus: Menu UI

Zizhen Wang: AI Programmer

Austin Widmyer: VFX Artist

Stuffed