Welcome to Stuffed, a 3D action platforming game where you are a Teddy Bear who wakes up with his 2 friends, a lion and an eagle, missing and under the control of an evil wizard puppet. To top it all off, several old, and forgotten toys are hostile!
Utilizing unique movement mechanics, traverse the two-story house environment by double jumping, floating and ziplining, and protect yourself by whacking enemies and shielding from attacks.
Confront the Wizard and defeat him to free your friends!
With a cute, cartoony aesthetic, tight controls, and fun action-packed gameplay, Stuffed is sure to be a hit with fans of all ages.
I was the Lead Programmer on Stuffed. This meant that I designed core mechanics and interactions, planned out the programming team's time, and wrote the code that moves our bear around, plays back his animations, moves his camera around him, and allows him to be controlled by keyboard, xbox 360, or PS4 controllers on both windows and mac.
I also was the key point of contact in getting our sound team together to work on this project. I did the primary outreach to pull the relevant people on to the project and did most of the management to keep them organized with the rest of the team.
How Stuffed was Created:
Stuffed was a 16 week student project for Michigan State University's MI 498 class Game Design and Development Capstone.
The game was created with this 13 person team:
Declan McClintock: Lead Programmer
Cameron Burch: Designer
Aixing Chen: Animator
Bingkun Han: Sound Designer, SFX
Christian Kolo: Composer, BGM
Austin McGee: UI Programmer
Emily Mitchell: Sound Designer, SFX
Ryker Morningstar: Prop Artist
Jerod Pennington: Lead Designer, Producer
Darlene Sobus: Menu UI
Zizhen Wang: AI Programmer
Austin Widmyer: VFX Artist